Although HTTPS has been a standard web protocol for some time many hosting providers still do not necessarily provide support for enabling it “out-the-box”. In […]
When developing 3D characters it’s important to retain as much of a non-destructive workflow as possible. This is particularly important with regards to games development […]
The Rise of Ngons With the advent of Blender changing it’s polygon engine to include Ngons, as opposed to only supporting triangles and quadrangles (post-Blender […]
Although the source code for Unreal Engine has been made freely available in more recent times, creating and editing levels using the engine is nothing […]
Texturing The Minotaur consists of several textures and materials that are composited together, this render depicts the current painting status of the Minotaur’s color texture […]
Optimization Testing Synopsis The model and armor take about 4.5min/fr to render. Using the rendering technique outlined in my previous post on skinning (“Minotaur XI”) […]
It’s worth noting at this point, that the technique used for sculpting this model is not typical as sculpting is performed non-destructively. In other words, […]
The Head There are many adjustments that were required regarding the original cow head to suit a more bull-looking head. Amongst which are flared nostrils, […]
Hands The hands of the current Minotaur model inherently have five fingers as they originate from the makeHuman base male model. However my Minotaur only […]
I started a new project a few days ago. After having a look at my gallery, I decided that none of the images demonstrate my […]
Privacy & Cookies: This site uses cookies. By continuing to use this website, you agree to their use.
To find out more, including how to control cookies, see here:
Cookie Policy