The Minotaur’s production-ready blend files have all the texture details you need with high resolution 4K bitmaps packed into each file, and effectively used to build a rich shading network.
The animation production blend file has been optimized for rendering with Eevee, providing super-fast results while utilizing the Principled BSDF shader to balance quality vs turnaround-time.
A unique, keyframed, walk-cycle animation is included that uses the Rigify animation system, as well as a dynamic simulation for the Armour.
You can read more about the Minotaur’s animation system in this blog post.
The production-ready file for rendering stills has an even greater degree of options for configuring the Minotaur’s Shading Network for the Cycles Rendering Engine.
Customizable Shading Network
With a shading network consisting of Sub-surface scattering, Ambient Occlusion, Fresnel and other shaders you get to control the complexity of the output through an easily traversable network. There are no limits to how much realism or stylization you can have your Minotaur output.
Logical UV Layout
The Minotaur also comes with non-overlapping UV’s that are laid out in logical islands, that represent the form of a pelted model. As such you can easily hand paint over the textures of import them into a 2D application for further manipulation and leave out the guesswork.
Multiple Output Options (Blend, FBX, STL)
Whether your interests are in High-Resolution Cinematics, AR/VR Realtime Applications, Games Development or 3D Printing the Minotaur has you covered. With multiple file versions including Blend, FBX and STL your Minotaur has a wide variety of configurations and different options for output. Best of all, if you run into any trouble just let us know and we’ll get back to you in a flash!