Minotaur XII : Optimizing a Poly Count for Rendering

Optimization Testing Synopsis The model and armor take about 4.5min/fr to render. Using the rendering technique outlined in my previous post on skinning (“Minotaur XI”) the Minotaur in this animation is subdivided 3 times at render- time, then targeted to a high resolution sculpt which was baked at level 03 to displace the subdivided geometry … Continue reading Minotaur XII : Optimizing a Poly Count for Rendering