Minotaur XI : Proxy Model Setup

Skinning is the process of attaching geometry to an underlying skeleton or armature. We then use the armature to pose the model and simplify the process of animating it. There were several issues that had to be considered when skinning the Minotaur character, of which the main issue was inconsistent Normals.This post will cover a … Continue reading Minotaur XI : Proxy Model Setup