Minotaur IX : High Resolution Sculpting

It’s worth noting at this point, that the technique used for sculpting this model is not typical as sculpting is performed non-destructively. In other words, sculpting does not alter the model’s topology by means of Blender’s Dyntopo technology instead sculpting is performed by simply displacing existing vertices on the model. This basically means sculpting on … Continue reading Minotaur IX : High Resolution Sculpting