Minotaur XIII : Texturing, Materials and Uv’s

Texturing The Minotaur consists of several textures and materials that are composited together, this render depicts the current painting status of the Minotaur’s color texture channel. This above image took approximately 6 minutes to render using the Blender Internal (BI) Renderer. This includes 3 Sub-Surface Scattering (SSS) passes (each with its own material), a color … Continue reading Minotaur XIII : Texturing, Materials and Uv’s